Saturday Game Day
Saturday, January 19, 2013
Now that I have a phone that has a working camera again I thought I'd share a few shots from today's game, my first of the new year. And boy was it a big one: 3 on 3, 5500pts per side! I brought my 2000pt bike army and was teamed up with 2000pts of Imperial Guard and 1500pts of Dark Angel reinforcements. We were facing 2000pts of Tyranids, 2000pts of Chaos, and another 1500pts of Chaos reinforcements.
Labels:
40k,
6th edition,
Tyranids
Dark Eldar FAQ v1.2
Thursday, January 17, 2013
By now, I'm sure most of you have read the new FAQs (version 1.2) that were released this week. If you have and were interested in the changes to Dark Eldar like I was, then you too had your high hopes crushed. If you haven't read it, then maybe this will save you some time.
Labels:
40k,
6th edition,
Dark Eldar,
FAQ,
Voidraven Bomber
Deep Striking Land Speeder Squadrons ?
Sunday, January 13, 2013
I have a host of various hobby projects on my table at the moment and one of them includes a number of Land Speeders. I'll dive into the details of this project when it is a little further along, but for now I wanted to raise a question about employing the use of Deep Strike as it pertains to a Land Speeder Squadron (more than 1 speeder taken as a single unit). I may have simply overlooked the governing rule, but when a Land Speeder Squadron arrives via Deep Strike (rules on pg. 36) how do you place subsequent speeder models after the position of the first has been determined? Does the flying base of the 2nd & 3rd models need to touch the flying base of the 1st model, or do they simply need to maintain unit coherency, which for vehicle squadrons is 4" (rules on pg. 77) ?
Labels:
Land Speeder,
Rules Question,
Space Marines
Happy New Year!
Monday, December 31, 2012
2012, what a year. It went by so fast! Each year seems to pass more quickly than the last (a sign I'm getting old). Anyway, there were a lot of things I planned to do but never got around to doing this past year. I really don't mind though considering the things I did accomplish that I wasn't planning on; painting a Necron army and losing almost 30 pounds (I'm American, not British, so that's a little better than it sounds haha).
Labels:
To Do
2 Years
Tuesday, December 18, 2012
It's hard to believe but this site turns 2 today. Although it's nothing more than a personal and otherwise arbitrary milestone, I still like to look back over the past year to see how far my hobby projects have come. There hasn't been as much hobby time this year compared to the last, but that's to be expected with a 1 year old running around :)
Making the Webway Work
Monday, December 3, 2012
I finally tried out the Battlescribe app and it's pretty awesome. Before, I kept most of my lists in a spreadsheet on Google Drive but this makes it even easier and displays in a nicer format with all applicable rules appended at the end of the roster. Very handy indeed.
One of the first lists I put together using the app was a Dark Eldar Webway Portal (WWP) list. The WWP has been a sore subject with the advent of 6th edition and the abject nerfing of this particular wargear item / style of play. However, I must admit that I still find myself thinking about ways to make it work. One of the things it has going for it right off that bat is that no one is using them anymore, so you'll probably catch opponents off guard. Of course that isn't reason enough to use one, and at 35pts a pop it isn't exactly a cheap trick. So what can you do with a WWP now that you can't assault from it and only 50% of your list is eligible to reserve (and NO allies)?
Options are certainly limited now, so you wont be seeing either of these (or anything else) assaulting out of one:
That leaves...
guns! Luckily, the Dark Eldar have some excellent shooty-based units (for example, 4 Trueborn each equipped with a Blaster is only 108pts). You can craft some decent shooting squads, but that's not the only consideration with WWP's. Only half of your units (non-vehicle & non-ally) can be held in reserve to take advantage of the portal, which means half of your army must survive until the rest show up -- not an easy task for a fragile T3 army. So I had to make sure I included larger, more survivable squads that can take advantage of Pain Tokens (namely for Feel No Pain and eventually Fearless). I also thought the inclusion of an Aegis Defense Line w/ Comms Relay would significantly help in both departments -- increased cover saves for the half that deploys and re-rollable reserve rolls to ensure the good stuff shows up turn 2-3.
Caveats: I haven't tested any of this and the list lacks any ability to deal with flyers, so this will certainly need some tweaking.
DE Webway (1997pts)
2000pt Dark Eldar 6th Ed (2012) Roster (Standard)
Dark Eldar 6th Ed (2012) (Standard) Selections:
HQ (460pts)
- Asdrubael Vect (240pts)Ancient Nemesis, Fearless, Fleet, Independent Character, Master Tactician, Night Vision, Power from PainGhostplate Armour, Haywire Grenades, Obsidian orbs, Plasma Grenades, Sceptre of the Dark City, Shadowfield, Splinter Pistol
- Haemonculus (220pts)Altered Physique, Independent Character, Night Vision, Power from Pain
- Haemonculus (85pts)Close Combat Weapon, Splinter Pistol, Webway Portal (35pts)
- Haemonculus (85pts)Close Combat Weapon, Splinter Pistol, Webway Portal (35pts)
- Haemonculus (50pts)Close Combat Weapon, Splinter Pistol
- Haemonculus (85pts)
Elites (431pts)
- Kabalite Trueborn (173pts)
- 4x Trueborn (108pts)Fleet, Night Vision, Power from Pain4x Blaster (60pts)
- Venom (65pts)Flickerfield, Splinter Cannon (10pts)
- 4x Trueborn (108pts)
- Kabalite Trueborn (173pts)
- 4x Trueborn (108pts)Fleet, Night Vision, Power from Pain4x Blaster (60pts)
- Venom (65pts)Flickerfield, Splinter Cannon (10pts)
- 4x Trueborn (108pts)
- Mandrakes (85pts)Baleblast, Close Combat Weapon, 5x Mandrake (75pts) (Infiltrate, Move through cover, Stealth, Inv (5+), Power from Pain, Fleet, Night Vision), Nightfiend (10pts)
Troops (680pts)
- Kabalite Warriors (200pts)
- 20x Warriors (200pts)Fleet, Night Vision, Power from Pain2x Splinter Cannon (20pts), 18x Splinter Rifle
- 20x Warriors (200pts)
- Wracks (Troops) (180pts)2x Liquifier Gun (20pts), 10x Wracks (100pts) (Power from Pain, Altered Physique, Night Vision)
- Raider (60pts)Dark Lance
- Raider (60pts)
- Wracks (Troops) (180pts)2x Liquifier Gun (20pts), 10x Wracks (100pts) (Power from Pain, Altered Physique, Night Vision)
- Raider (60pts)Dark Lance
- Raider (60pts)
- Wracks (Troops) (120pts)Liquifier Gun (10pts), 5x Wracks (50pts) (Power from Pain, Altered Physique, Night Vision)
- Raider (60pts)Dark Lance
- Raider (60pts)
Fast Attack (156pts)
- Reaver Jetbikes (156pts)Close combat Weapon, 2x Heat Lance (24pts), 6x Jetbikes (132pts) (Skilled Riders, Power from Pain, Combat Drugs, Fleet, Night Vision), Splinter pistol
Heavy Support (200pts)
- Cronos Parasite Engine (100pts)Fearless, Move through Cover, Night Vision, Power from PainClose Combat Weapon, Spirit Syphon, Spirit Vortex (20pts)
- Cronos Parasite Engine (100pts)Fearless, Move through Cover, Night Vision, Power from PainClose Combat Weapon, Spirit Syphon, Spirit Vortex (20pts)
Fortification (70pts)
Aegis Defence Line (70pts)
Battlefield Debris Terrain
Comms Relay (20pts) (Comms Relay)
Notes: Vect and naked Haemonculus deploy with 20 man Warrior squad behind the Aegis. One of the WWP Haemies deploys as far forward in cover as possible, to be joined by the Mandrakes during the infiltrate/scout move; the other rides with the small Wrack unit in a Raider to turboboost to an ideal location for the second portal.
The Reavers and both Cronos will be held in reserve to make use of the portals where they can be most effective. Reavers can reach anywhere on board to begin with and from portals in the midfield can almost always get within melta range for the Heat lances. Cronos are there to shower the rest of my forces with pain tokens and help out with any mech targets that survive my lances.
62 Infantry (all deploying with at least 1 Pain Token, aka FnP), 5 Vehicles, 6 Jetbikes, 2 Monstrous Creatures, 1 Fortification
13 Lances, lots of Poison (both ranged & close combat), 7 template weapons, 2 large blast AP3 + Vect's Obsidian blasts
So there you have it. Despite leaning on 2 elements (WWP's and Pain Tokens) that have lost potency in 6th edition, the list seems like fun to me. Question is, can these elements still form a viable strategy on the battlefield?
Labels:
Army Lists,
BattleScribe,
Dark Eldar,
Webway Portal
Already?
Wednesday, November 21, 2012
I can't believe it's that time of year again... Don't get me wrong, Thanksgiving is probably my favorite as far as holidays go, but it just seems so early this year. I don't know where the time goes.
There's usually a lot of great tanksgiving events, so be sure to check out your local stores if you get the chance. I'll be enjoying my holiday with family I don't get to see very often, my Grandma's incredible turkey gravy, and maybe if I'm lucky I'll be able to get some hobby time in as well. My malifaux crew has been begging for more attention and some more paint.
I hope everyone has a great holiday!
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