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WIP Canoptek Wraiths

Wednesday, April 18, 2012

Work has been crazy lately and hasn't left me with much hobby time the past few weeks. But I've tried to make some progress on the Necrons here and there whenever the opportunity presents itself. I've pressed some more scarabs, added some detail to my first warrior squad, and started to work on filling out my wraith squad. I grew impatient waiting for GW's Necron wave 2, so I began to look on ebay and other places to add to my lone metal wraith. Ebay proved to be scarce with the OOP model (which makes sense considering how awesome the unit is with the new codex and the fact that the original model looks great) and if you are able to find one, it'll cost you a pretty penny. Then I began searching for alternatives or ways to build my own, and came across a post on Terminus Est last month that pointed me to PuppetsWar: Cyber Arthropod Squad. My order arrived last week and I'm not finished assembling them yet, but I have to say I'm quite impressed with the models!


You can view some completed shots of the models from Black Blow Fly's review or the PuppetsWar link above.

Instead of using the head from the kit, I decided to use 3 Immortal heads since they look similar to the original. But first I had to bulk up the Immortal heads since they are a tad smaller than the original wraith face. I simply added some green stuff under the chin:




I think they turned out alright so far. I may try smoothing them out with some liquid green stuff when I get some time.




I still need to take some pictures of the new warrior squad I painted up a couple weeks back. I found a way to make the blue rod stand out a bit more, I just need to find the right lighting to help convey the effect in a picture. Anyway, I'll try to get some more stuff posted this weekend as I plan on dedicating a decent amount of time to finishing some of these things off (as I eagerly await some coverage of Adepticon so those of us who couldn't make it can live vicariously through the interwebs). Maybe next year I can make it out to the windy city to attend one of the premier 40k events in the world... Till then, color me jealous ;)


Necron Deathmarks

Thursday, April 5, 2012


So I picked up a couple boxes of the Immortals / Deathmarks set and have been deliberating on how to assemble them. I figured one box would be dedicated to kitbashing Crypteks because they share the same head as deathmarks, but what to do with the other box I'm unsure. I could build 2 to fill out my Immortals and bring them to 10 and use the remaining 3 for the Royal Court, then the other box can become Deathmarks. I figure I still need to pick up a box of Lychguard to build my Necron Lords, but wouldn't need 5 so the remaining models could also be used for Crypteks. Decisions...

Here's what I like about Deathmarks (since I obviously need some Crypteks in the list, and I should round out the Immortals to give me 2 potential scoring units). Deathmarks, and attached Harbingers, both benefit from the 'Hunters from Hyperspace' special rule (aka wound any marked unit on a 2+). This makes for a devastating combo when Harbingers of Despair are attached to the unit, granting them 2+ to wound with their AP1 template weapon. Here's the catch: a Deathmark squad can only mark a unit when they are deployed and only a "non-vehicle enemy unit on the battlefield" can be marked. So if you deploy first, there is nothing on the field to mark. This is why the 'Ethereal Interception' rule is also included; so even if you win the roll off to go first, these guys can be kept in reserves and still come down later after the enemy has most of their units "on the battlefield". But the Harbinger must also be able to deepstrike, per the latest Necron FAQ. Luckily, if you include the Veil of Darkness wargear, the squad may choose to deepstrike instead of walking on the board, allowing them to mark the unit on the way down. My question is, is that worth 155pts? Initially I think it is, mostly because of the list I'm planning on running. But on the other hand, I don't think running an extra unit of Tesla Immortals would be a bad move either -- it's always nice to have extra scoring units, especially when they come with S5 assault weapons. What's your take on the Deathmarks? Does the deepstriking Harbinger w/ awesome AP1 template make them worth it or should I spend those points elsewhere, like on more troops?

WIP Necron Scarabs

Friday, March 30, 2012


I've been busy molding more scarabs for my ice cold robots of death. Above are the first 3 bases I built. I still may go back and add another scarab to each base to make it 5 per base, however I'm rolling through the green stuff (already built 10 of these bases) and my goal is to have around 25 - 30 bases, so adding an additional one to each is no small task and I'd definitely need more putty. We'll see how things go.

For the time being, to help fill out the rest of the base I'm chopping up scrap armor bits, dreadnought arms, guns, ammo drums, etc... basically anything that looks like a swarm of scarabs just tore through them as an appetizer to an all they can eat Imperial buffet (there's some Tau bits in there too).

Here's the mold I made using blu-stuff:



That's the first green stuff scarab and there's plenty more to come.


Overall, I'm really happy with the quality of the mold. In addition to the scarabs, I've managed to rebuild and repair the rest of my necron models and the army as a whole is really starting to come together. I'll try to get some more pictures of the rest posted up soon.

Battle Report: Crimson Fists vs Raven Guard

Wednesday, March 21, 2012


Last weekend I was able to get in a 2000 pt game against Alex's Crimson Fists. He was running Pedro and assault terminators in a godhammer pattern LR, a captain on bike, bike squad, 2 tac squads in las-backs, devastators w/ 4 lascannons, and a large sternguard squad in drop pod. I was running a slightly different list, one that I put together with the premise that I was going to use every space marine scout model that I own. Some of these models hadn't seen play in a long time and others (scout bikes) hadn't ever been used. I thought it would be fun to return to more of a 'Raven Guard' themed list before I start playing with my other armies. My list included Shrike, a captain on bike w/ close-combat tooled command squad on bikes, a full-sized bike squad, 2 half-sized bike squads, 6 scout bikes (3 w/ grenade launchers), 10 sniper scouts led by Telion, and 8 close-combat scouts.

We rolled up Annihilation with a Spearhead deployment. My plan was pretty straightforward; hope to win the roll off to go first then infiltrate / deploy aggressively to pull off an alpha strike. Everything was going according to plan until Alex reached for his dice to seize the initiative (see picture above).


Rats! There it is, that insidious six! Ah well, this is exactly why you shouldn't build a list that's dependent on going first. You never know what is going to happen! My plan would have been to fleet the close-combat scouts forward to multi-assault, power fist sgt. on the razorback and the other half engaging the devastators.


On the right side, my scout bikes would have gone after the second razorback with the Sgt's combi-melta and grenade launchers, while the captains and command squad move to deal with the land raider.


But none of that matters now, haha :)
Moving on to turn 1...


Alex drops his sternguard near my large bike squad then moves his bike squad and captain up to deal with my cc scouts. Pedro and the termies hop out in attempt to grant the bikes the +1 attack from his Inspiring Presence.



When the dust settled, my bikes were reduced to half and my 3 remaining scouts were falling back.



On my turn, I moved the weakened bike squad up to engage Alex's bikes, then moved my 2 other bike squads over to deal with the sternguard.


Shrike broke away from his bikes to fleet into the devastators with a lucky roll of 6 to assault into cover.


My command squad failed to hit the land raider with their meltas and the scout bikes failed to do anything to the razorback. But my assault phase was pretty effective. Shrike took out 3 but failed to catch the remaining 2 lascannons. My power fist touting bike sgt landed a fatal blow to Alex's bike captain before being wiped out, while the other bike squad locked up the sternguard in close combat.


Turn 2, Alex moves his remaining bikes to bail out his sternguard.


He also moved his LR and razorback on the right side out of harms way from my melta command squad. The tacticals in the razor hop out into cover. His other razorback moves up to discharge a tac squad then insta-kills Shrike with its twin linked lascannon. The tac squads runs towards my scouts to keep them running.


On my turn 2, I move the 3rd bike squad up to join the ongoing sternguard/bike conflict. Telion takes aim and headshots the power fist sgt in the tac squad directly in front of the snipers, pinning the squad.


My command squad attempts to damage the razorback but can't land a hit. The scout bikes move up to rapid fire their grenade launchers onto the clumped up terminators. With some decent dice rolls, I land a ton of hits that end up killing a terminator and wounding Pedro.



Turn 3, Alex moves his terminators to charge the scout bikes, wiping them out with ease. The rest of his army guns down the remaining cc scouts to secure the kill point.


On my turn 3, the sternguard/bike conflict finally resolves with only 2 of my bikes and attack bike remaining. On the other side, my command squad and captain charge in to wreck all but 1 terminator.



Turn 4, Alex charges his tacticals and Pedro into the command squad/terminator conflict. Lots of wounds were exchanged on both sides, and at the end this was all that was left:


Alex's tac squad moved to engage the sniper scouts in the ruins, while his tanks continue to move at least 6".

On my turn, I finish off the last marine and move toward the remaining 2 lascannons from the devastator squad, the kill point that got away. My bikes forgo shooting the multimelta at his armor in hopes to bail out my wavering scout squad.


The following turn, Alex hits a string of unlucky dice rolls, failing to finish off my 2 remaining bikes from the command squad, only killing 1 after shooting 5 lascannons at them (3 of which were twin-linked). My scouts and attack bike finish off the tactical marines, with the scouts consolidating back into the ruins as the attack bike heads for the LR.

On my turn, the apothecary finishes off the last of the devastators. The multi-melta attack bike shakes the LR and the missile launcher scout fails to damage a razorback.


Alex rolls but the game ends there. What a blood bath! All that remained was an apothecary (ironically, the only one in the command squad without an invulnerable save), an attack bike, and half of my sniper squad to Alex's LR, 2 razors, and drop pod -- 6 killpoints to my 8, but I wouldn't call this a win. I like to employ Nova's 3 KP margin to determine annihilation results, as I feel it's much more representative of the true outcome. And it definitely is in regards to this game. At the end, we both barely have anything left, but had the game continued both have things that can hurt the remaining units on the other side. That's a draw in my book, and I'll take it! It was an awesome game, full of surprises from the very first roll to seize all the way to the end. Great game, Alex!


March Updates

Friday, March 9, 2012


Lately, I've been working on a few different projects spread across all 3 of my armies. Now that my Land Raider Crusader has been properly magnetized, I've started on painting some of the details. I've still got a ways to go, but above is a shot of the internal control center of the tank. I've also applied the base colors to the exterior. Still weighing wether or not to try a checkered pattern over the white area or simply go with Raven Guard iconography:




I know I said Necrons were next, but I lied. I am still working on painting the first Warrior squad and their bases are almost finished, I just ended up trying a second version of the paint scheme in an attempt to speed up the process. I know I'm going with the blue, metal, black colors, I'm just mulling over a few minor details before I batch paint the remaining 15 models.




While I was deliberating, I thought to myself why not finish assembling my Harlequin troop for my Dark Eldar army. So I did, and it was a pleasure working with these fine metal figures after going through the brittle Wrack squad. I now have all 8 finished, including a Death Jester, Shadowseer, Troop Master, and 2 with fusion pistols. Running the entire unit, all with Kiss upgrades, clocks in at 252 I believe but packs a mean punch. I will certainly be testing this squad in my first few games with Dark Eldar and more often than not they will serve as a delivery method for the first Webway Portal touting haemonculus. Speaking of which, here's a couple old school models that are ready to prime:


I also finally managed to finish assembling my Archon and Lilith models. Haven't made a list yet that uses Lilith, but either way she'll make a fine Succubus or Hekatrix; what a fantastic model.


You also probably noticed by now that I made some changes to the blog. I really liked blogger's new dynamic views when they first came out, but it wasn't until recently that you could add sidebar widgets so I thought I would give it a shot. They still don't offer a feature for custom widgets or even a basic blogroll, but I trust they'll have solutions for those coming out soon. In the meantime, it's been kinda fun trying out the different views and ways to display content. I especially like the Flipcard view sorted by Date as a nice visual alternative to the blog archive. I realize these templates are not at all tablet friendly so I've added a link to the mobile version of the site on the top bar. I'll still probably make small tweaks here and there as I test things out, but if you're not viewing from a real computer (sorry iPad) I suggest going with the mobile template for the time being.

Hobby Essentials: Magnets

Saturday, February 25, 2012


I think most gamers understand the benefits of magnetizing select models throughout their army -- easily swap weapons configurations; easier to transport larger models; you can finally remove that tank sponson from a weapon destroyed result; you get the idea. Magnetizing is something I meant to get into a long time ago with my armies, but I didn't have all the right tools until recently. The most important thing you'll need, outside of the actual magnets, is appropriately sized drill bits to match the size of your magnets. I recommend this set from Dremel which I picked up from Lowes. Even if you don't own a dremel tool, you can use these bits in any standard hand drill, and you'll notice the sizes are perfect for all the various magnet sizes you'll need for working with miniatures.


I picked up this pack of 1/16" x 1/32" magnets from my LGS which carries a wide range of sizes for working on small stuff like guns / arms all the way up to large magnets for super heavy tanks / flyer base stands etc. The pack I have is intended for the smaller projects which I'm using to magnetize weapons options for my Dark Eldar and also my biker command squad. I used larger magnets for my Land Raider sponsons.



For this unit of Wracks I decided to magnetize 2 models, the Acothyst for weapons upgrades and a second for the Liquifier gun. I plan on trying out the Hexrifle on the Acothyst (because "removed from play" trumps Eternal warrior *sinister chuckle*) but if I end up not liking it, no worries. I made sure to track the polarity of the magnets so either model can use the weapon swaps.





Which brings me to my next recommendations for working with magnets:


A sharpie for marking which side of the magnet needs to be glued vs the connector side, and a larger piece of metal so you don't lose track these little guys before you super glue them. RobO asked about the size of magnets I'm currently using and these are pretty small:


Perfect size for this particular task, but I'd recommend slightly larger magnets for working with vehicles or drop pods. I'm not sure of the exact size I used on my Land Raider Crusader since I used the larger ones that I got in my swag bag from Nova last year, but they are definitely larger in diameter for a much stronger hold.

Next up, more Necrons and some ideas I have for basing them and my Dark Eldar!