Monday, May 20, 2013

Flyer-Hammer


We all know Flyers are one of the biggest changes to the game with 6th edition 40k. What's interesting is how the impact of Flyers continues to evolve from the initial release of the rule book with each new codex that gets updated. I remember reading a number of articles on what people thought of the new Flyer unit type and how it would shape the game we all know and love. Early on, only a small handful of armies actually had access to flyers and while Allies certainly opened up those options to other books who didn't have any, it still took time for players to begin regularly incorporating them into their lists. Back then, your options for "dealing with Flyers" were:

  1. Start fielding your own Flyers (if you had access to them)
  2. Invest in a Fortification with a Skyfire gun emplacement (as long as you aren't Tyranids)
  3. or simply ignore them!
For a little while there you could probably get away with #3. But now, having 4 books updated to 6th and each bringing with them even more Flyers, that seems less and less like a viable strategy -- maybe if you have a massive horde army that can occupy a huge portion of the board and basically make it so Flyers can't fit... still a huge investment in time and money in order to have enough models to even pull this off, plus you run into time constraints being able to make it through a full game at a tournament with that many models.

Moving on to #2, Fortifications, or namely the Aegis with gun emplacement -- also a pretty big change to the game. This was a much needed band-aid of sorts during a time when virtually nothing outside of an actual Flyer had the Skyfire ability. The ADL + gun is certainly a nice addition to an army, although mostly for the cover saves it provides. The gun rarely lasts an entire game and when it's the only anti-air gun in your list against a Flyer heavy list, you can guarantee it will be shot to death as soon as possible. Enough time has passed with 6th edition and we can tell by looking at the results from some of the more recent GT's... having only 1 gun with Skyfire isn't going to cut it. At least not against the likes of Cronair / Vendetta / Helldrake-FMC spam etc.

I'm not advocating that you build your list solely to take on 9 Nightscythes or whatever -- even that sort of list has to give up a lot in other areas of their army to even field that many, and I certainly wouldn't call those lists balanced. What I'm noticing is that to build a well balanced, 'all-comers' army to compete in a tournament you must account for how your army can react to a Flyer-heavy match up. For most, that may simply be including more Flyers in your own lists or maybe you're lucky enough to have the option to include some of the newer units that have been granted access to the 'Skyfire' rule. I know as each codex gets updated, this will become less and less of an issue. For some armies, these updates can't come soon enough.


I can't wait to get my hands on the new Eldar codex to see what options they will bring for dealing with Flyers. It's an area my Dark Eldar have a very tough time with so I'm hoping their only Battle Brother can shore things up for them. They are also the reason each of my army lists (including the most recent one from last week) doesn't begin with a Razorwing Jetfighter and ADL + gun, as these are the only 2 options I currently have available to my DE. Those 2 things just don't feel like enough if I'm trying to make my list an 'all-comers', so I haven't even bothered writing them in yet until I see what else will be available once Eldar drop. It is kind of sad that some books have to rely on Allies for this sort of thing but for now there really is no way around it. I do hope that between the new Tau and whatever Eldar get that we see a rapid departure from the crazy airforce lists that have been dominating recent events.

How many Flyers / Skyfire units does it take to make a truly balanced list in our current environment? What general rule of thumb do you use when you write a list that you intend to use at a tournament?

Thursday, May 16, 2013

1850 List Building


Hobby time has been tight this past month, but the one thing I can do pretty much anywhere is list build in my head. I'm focusing on 1850 points since that seems to be the magic number around here for any organized play. I also need to make a decision on which army to prepare for NOVA, now only a few short months away. The Necrons aren't really in the running anymore as I'm more interested in working on my other armies and I'm sure they will be well represented at the tournament anyway. That leaves Dark Eldar and Raptors as main army choices. Depending on the upcoming Eldar release, they are certainly under consideration as an allied detachment for either army if I can get them ready in time. So with that being said, here's the 2 most recent list ideas I've been kicking around. I'll start with the Raptors since this is the most recent (and I still have no idea which direction to go with DE at 1850):

Vulkan

Dreadnought w/ Multi-Melta; Heavy Flamer; Drop Pod
Dreadnought w/ Multi-Melta; Heavy Flamer; Drop Pod
Dreadnought w/ 2 Twin-Linked Autocannons

10x Tactical w/ Multi-Melta; Flamer; Rhino
10x Tactical w/ Lascannon; Flamer
10x Tactical w/ Multi-Melta; Flamer; Sgt w/ Combi-Melta; Drop Pod
5x Scouts w/ Close combat weapons; Sgt w/ Power Fist & Combi-Melta

Land Speeder Storm w/ Heavy Flamer
Storm Talon w/ Twin-Linked Lascannons; Twin-Linked Assault Cannons

Thunderfire Cannon
Vindicator w/ Storm Shield

Aegis Defense Line w/ Quad Gun

This list builds off of a 1500pt list I used at a tournament earlier this year. I feel like this list is really solid and offers a variety of options for facing various missions and opponents. Drop Pods certainly have an effect on the enemy's deployment, as does an outflanking Storm w/ close combat scouts and escorting Storm Talon. There's a decent amount of scoring options, an OK amount of anti-flyer, and what seems to be a nice balance of AV and Infantry with both being able to dish out anti-armor/horde shooting. No real close combat capability, but this list is clearly focused on shooting; if I can soften things up enough first, then marines/dreads should be able to hold their own if the situation calls for an assault.

I should also note that both of these lists were built with a focus on the units I have already built and started painting, simply because I can start play-testing these now and if I like them I'm not starting from scratch. I really don't want to have to rush the painting on either of these armies or pull any last minute heroics the night before the GT. So with that in mind, this DE list is very much a "throw everything you have already assembled into a list" and see what it looks like. I have far fewer unit options built for this army, but I still have several kits to go that will open things up quite a bit while I get a feel for the army basics with what I already have.


Dark Eldar 1850 "what I got" list:

Baron Sathonyx
Haemonculus w/ Liquifier; Webway Portal

5x Trueborn w/ 4 Blasters; Splinter Cannon; Haywire Grenades; Venom w/ dual Cannons
5x Mandrakes w/ Nightfiend

5x Warriors w/ Blaster; Venom w/ dual Cannons
10x Warriors w/ Splinter Cannon; Raider w/ Splinter Racks
5x Wracks w/ Acothyst; Liquifier; Raider
10x Wyches w/ Haywire Grenades; Hekatrix w/ PGL & PW; Raider

4x Beastmasters w/ Clawed Fiend; 5 Khymerae; 4 Razorwing Flock
6x Reavers w/ 2 Heat Lances; Arena Champion w/ Venom blade
5x Scourges w/ 2 Haywire Blasters

Cronos w/ Spirit Vortex
Ravager w/ Nightshield

I know it looks bad, I really do. But these are the models I have furthest along and I've been chomping at the bit to play my DE. Of course this list has massive holes (no Flyer D being the most obvious) and some units that don't get a lot of love on the Internet for various reasons, over-priced or lack of synergy with the rest of the army blah blah (looking at you Mandrakes and Cronos). But forget about all of that! You know why?


Say what you will about their in-game abilities, but their models are completely badass looking, and that's a good enough reason as any to play them! The great thing about this list is the variety of units and the various deployment options. I can mount all the infantry up in their fast skimmers or keep the fragile troops in reserves to enter via the portal later on. I can outflank the Mandrakes, Deep Strike the Scourges or change my mind for both if I get the WWP in a sweet position. I'll get a chance to try out all of the basic troop choices in the book (minus hellions because I don't have any), same for the Fast Attack slot. I absolutely love the DE FA section and it's always a challenge for me to balance how much I want to invest in that slot versus the rest of the list. Again, great models and there are Beasts, Jump Infantry, and Jetbike unit types/tactics to play around with. Overall, I like this list because I'll get to try out so many different units and hopefully will start to discover some interesting combo's. There is a lot of tough choices in the DE codex because there are so many options and no way to include them all in one list. But this will be a good start for me learning how the basic troops interact with some of the more "fun" units. I'll still have many more things to try out and swap in, but I hope this will provide a nice starting point for learning the army and beginning to develop my own flavor for how I'd like to run my DE force.


So there you have it. The first list is a more serious attempt at building a balanced list that I can take to a tournament. The second is merely a starting point for learning my newest army and working through the myriad of options in hopes to narrow down the units that could eventually make it into a true all-comers list.

Coming up in a semi-related post, I want to talk about the impact of Flyers on list building given the current state of 6th edition. I'm also hoping to have some actual hobby progress updates to share in the near future!

Friday, April 19, 2013

Adepti-cron

Necrons were out in full force this week at Adepticon 2013; over half of the top 16 armies contained at least a portion of the robots. I expected to see more Tau, but I guess the shortage in their supply chain made it difficult to get them ready in time for this event. Hopefully they'll be able to curve some of the airforce lists, and if not them, here's hoping for the Eldar to get some nice counters to this menace.

Congrats to Nick N. who took the top spot this year with his Necrons / Paladin army. Congrats to Tony K. as well for making the final table yet again and almost winning the whole thing for more years than we can count ;) Very interesting list I might add.

Monday, April 8, 2013

I Won!


I was the lucky winner of Krisken's super awesome Eldrad giveaway! This beautiful model arrived in the mail earlier today:


Looks even better in person and is the perfect start to my Eldar collection. Some truly amazing freehand work:


Thank you, Krisken! If you haven't done so already, you should head over to Scratchbuilt 40k and follow Krisken's inspiring work; you might just be the next lucky winner of his most excellent contests!

Also, in the same vein of winning, you can see in the background of Eldrad a "flock" of Wood Elf Warhawks -- Eldrad must have cast some fortune on me this week as I was also able to win 9 of these OOP models in an ebay auction. These will go toward making some better Razorwing Flocks as the size and detail go much better with the other beasts in the unit. But more on them later :)

Monday, April 1, 2013

Assault - Tweaking the Weapon Skill Chart


One thing I regularly screw up when working out assaults is the Weapon Skill or 'To Hit' chart. Why? I  guess I assume it should more closely follow the Strength vs Toughness chart / number distribution. It would make more sense too, in my opinion. Maybe I'm overlooking something integral to the game's balance, but I can't for the life of me understand how they arrived at the current Assault (WS vs WS) to hit chart. If you can offer some insight, please do share. But it seems to me that this chart is skewed. The best you can do is 3+ to hit even if you are WS 10 striking WS 1, and the worst vice versa is 5+. Yet shooting, many units/models can attain 2+ to hit regardless of who they are targeting.

My point is, many models are in their element when they assault -- I truly believe Lilith vs a guardsmen should be able to hit on 2+; and no, I'm not sure the guardsmen should be able to hit her so easily... 6+ at best if at all possible with such a huge number spread (WS 9 vs 3). On top of the weird distribution of the WS chart, there's also things like Overwatch and random charge length which discourage assaults. Would it really hurt the game if the Assault phase followed a more even distribution when striking blows in close combat? I don't think so, as it's already more challenging to get your Assault units into close combat in 6th edition. To be fair, I think this WS chart has been the same for past few editions, but I've always wondered about it and now with the other changes to Assault I feel like I have to mention it. I'd hate to see this game turn into nothing but a shooting phase. What do you think?


Saturday, March 30, 2013

Fun Times


It's been a good birthday week; it began with a snowy surprise and included a lot of good food...


And of course pleanty of good drinks!


I was also able to get more work done on my Dark Eldar. Finished a few more kits and started on some new projects.


One of those projects is a large beast pack, beginning with Khymeras. I have several of the original models, but to get a large squad with the official sculpts is cost prohibitive. So I looked for some alternatives and settled on a box of Wargs from the Lord of the Rings.


You get six bases for the cost of one (well maybe two with the switch to the double finecast pack). The bodies are slightly thicker and of course there is fur, but my plan is to run them through some liquid green stuff and see if I can sculpt some filleted flesh and bone to match the others. For claws, I have some Slaanesh bits that I think will do the trick.


These will require a lot more work but I'm hoping it will pay off in the end. I already have a few lists that include 10 of these, so I'm looking forward to having them table ready.


Monday, March 25, 2013

Eldar Rumors

Everyone likes a good rumor, but these have me especially interested. Eldar are one of the most iconic armies in all of 40k and their imagery (along with the old Catachan jungle fighters) is partly responsible for sucking me in to this sci-fi universe way back when I was an impressionable middle-schooler :)

This is one of the first images I can recall seeing before I knew anything about Warhammer 40k, but one that got me interested and asking questions.


It's an army that has always been on the "would like to have one" list. 6th edition allies have made that proposition even better as I can start small with just a detachment for my Dark Eldar and begin using them right away as I collect them. These rumors have me thinking beyond a mere allied detachment and even if only half of them pan out, I can easily see them being my next longterm project. We'll just have to wait and see what new things come out for Eldar in the next few months.

For now, these rumors are having an impact on what I plan to purchase in the near future. I have been thinking about various allies for a little while now and thought I had made a decision about a couple detachments, namely Orks and Chaos Daemons. The Daemons are definitely on hold until I can spend more time with the new codex; the initial spark of interest in them just isn't there anymore. As for Orks, I have a decent start for this collection with several AoBR sets lying around, but to make them playable I'll need to invest in some additional units -- specifically, Lootas. Lootas with Deffguns are pretty amazing; imagine 15 orks with these guns, a potential to shoot 45 S7 AP4 shots up to 48" a turn, all for 225pts. Some have called this the best anti-flyer unit in the game without investing in a bunch of flyers yourself. While I'm not sure if it's "the best", it's really hard to argue with those stats. I think at this point I'm going to try to proxy them first to see how they do before I start planning around unholy alliances...

Plus now I'm inclined to save all my moneys for these new space elves; they sound like they are going to be awesome! Personally, I'm really hoping they expand on possible synergies with the Dark Eldar, like allowing both armies to use those new Webway Gates, etc.