There is much to look forward to in 2014. Some big things are on the horizon, both hobby and non-hobby related. First and foremost, my family will be expanding as my wife and I (mostly my wife doing all the hard work) add another little one to our ranks : )
This is by far the most exciting news for the new year, but part of preparing for that will be purchasing and moving into our first house. We've long outgrown our current place so it will be nice to finally have room again (and who knows, maybe I'll even have space for a sweet man cave / hobby room haha).
On the hobby front, I just took advantage of the awesome Holiday Sale over at Spikey Bits, so I'll have some fun new projects arriving soon. I can't wait to get started on these new kits and have already written lists to incorporate the new toys. One of these projects will be the biggest (and hopefully greatest looking) conversion I've ever attempted -- the only hint I can give you at this point is I hope this unit will still be available after the 6th edition codex update...
It's hard to believe this thing is still going. When I set out on this project, I had 3 main army collections all mostly unpainted and a good portion unbuilt and still in their boxes. It's been a long but mostly steady journey building, painting, and playing with each force.
This past weekend I was able to try out the new Space Marines codex at 'Slay Ride', an annual tournament event run by one of the local game clubs, the Maryland Wargaming Collective -- this is the second MWC event I've attended and it was an absolute blast! They are a great group of gamers so if you're local you should definitely check them out. This was a 3 round, 2250pt tournament with double Force Org and Forge World permitted. What really made this event unique were the special stratagem cards (which were earned the first time an objective was claimed & held for 1 player turn); these cards varied in ability and duration but just to give you an idea, some granted +1/-1 to reserves for a turn, or Skyfire/Interceptor to a unit for the entire game, OR in rare but extremely awesome circumstances you could earn a card that grants Special Issue Ammunition to a unit for the duration of the Tournament! This definitely added some flavor to the games and encouraged players to factor in potentially game-changing abilities into their strategies -- hiding/castle-ing in a corner was far more risky as your opponent could end up snagging all those valuable stratagems. This led to much more active and exciting matches.